Bombozzi does two jobs in the same place. It is the editor you build a two dimensional metroidvania with, and it is also the engine that then runs it. You draw the rooms, you put dialogue, quests, spells and cutscenes inside them, you hit Play and you play. There is no export step in between, no second program to open, no format to convert.
Further down this page there is Surgy Boy: Il Benchmark. It is not a video and not a recording: it is the game, and it starts inside this page while you are reading it. It is called Benchmark because that is exactly what it is, a measurement. If something built with Bombozzi opens inside any website, with nothing to install, no player, no store to ask permission from, then the editor and the engine are not a style exercise: they work.
A short metroidvania about judgement, method, and the demon that looks like you. It is brief and it is built to be finished.
There is a longer game too, and it is the reason all of this exists. That one I am not showing yet.







